Alex The Actualizer
Video Games Redux
Colony Wars: Redux - A Modern Take on a PlayStation Classic
My Role
UX & UI Designer - Multidimensional
Skill Sets: User Research, User Experience (UX) & User Interface (UI) 3D modeler & Video Editor
Growing up in Silicon Valley, my introduction to Colony Wars was nothing short of serendipity. A casual visit to the only Blockbuster in town turned into a life-long love affair with what I believe to be the best console flight sim of all time. I recount that tale here.
Modernizing UI & UX: A Fusion of Past and Present
The challenge was not just to increase resolution but to reimagine the user experience. The original games were built for a different era, and it was vital to translate that into a contemporary gaming experience while maintaining the game's spirit.
Redefining the UX & UI for Colony Wars: Redux
Reimagining Colony Wars: Redux was no small feat, especially when the goal was to recapture memories while introducing contemporary design enhancements. For many, their last venture through the Gallonigher system might seem like a distant memory, while others might still recall the quirks of the original gameplay. For context, the classics operated on a modest 640 x 480 - pixel resolution.
Upgrading to 4K graphics might appear straightforward, but it was crucial to remember the user experience of the original—inserting a disk into the PlayStation. This understanding became foundational as we amalgamated features, levels, and briefings from the first two games, crafting a seamless and intuitive menu interface.
The navigation designs of both predecessors had unique distinctions. A notable feature of the first game was its comprehensive database, providing rich backstory and details about the Colony Wars universe. It was imperative to retain this legacy feature, prompting the debate: Do we nest it within the original menu framework or make it easily accessible from the main interface? Our answer lies in the redesigned Colony Wars: Redux Menu, a harmonized experience spanning the trilogy's essence.
UI Design - Colony Wars Redux Menu
Elevating the 3D Models
To set the stage for this ambitious remake, it was essential to offer a glimpse into its potential. By closely examining the original PS1 models from the discs, I sculpted a contemporary rendition of the iconic player craft, the Hex, from the sequel. This served not only as a homage to the classic but also as our gold standard for the project's visual direction.
3D Models of the Hex craft - Interactive
Fully Playable Demo
Looking Ahead: The Future of Colony Wars: Redux
This project is a testament to the love many of us have for Colony Wars. While it's an unofficial remake, the journey has been rewarding. I'm excited to hear from fans, both old and new, and to continue refining this tribute to a game that has meant so much to so many.
Downloads & Demos
For those eager to dive into the Gallonigher system once again or newcomers ready to embark on a galactic adventure, download the demo here.
Disclaimer: Colony Wars: Redux is an unofficial remake and is not affiliated with or endorsed by the original developers or publishers. All rights and trademarks belong to their respective owners.